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Quetz 3D/2D Design and modelling Breakdown

Here's a character I designed inspired by Quetzalcoatl, but with a more humanoid and urban fantasy vibe!

I first designed the character in 2D using Procreate, created a callout sheet, and then moved into Blender to model a game-ready version. The model was built with a mobile / low tomid poly pipeline in mind.

Main Posing

Main Posing

additionnal renders

additionnal renders

Walk cycle

Control Rig

Control Rig

WIreFrame

WIreFrame

UV/BaseColor

UV/BaseColor

Design Posing

Design Posing