I’m thrilled to present the concept art and character design for "The Knight," the formidable boss character from "The Hunt," a game prototype developed over roughly a year with three classmates. As the art director and lead designer, I crafted The Knight to guard a relic of light in an abandoned lighthouse. Adorned in aggressive golden armor with red accents, hard angles, and spikes, his design evokes the powerful and intimidating essence of the light faction. This work is intended for 3D implementation in Unreal Engine, ensuring dynamic and imposing in-game presence.
This project is part of the two years of work during my master's degree, focusing on creating a compelling boss character that blends visual storytelling with gameplay mechanics.